An open-world RPG prototype with dynamic dialogue, conversation cameras, and combat systems.
A VR library with readable ebooks and a searchable catalog.
A Unity horror game with tools for writing and previewing dialogue from recorded voice clips.
Early design notes on installation UX, developer workflows, and a possible Rust/GPUI direction.
A daw-proton-ge research note on separating a controller setup problem from a Wine or Proton regression.
Designing a bridge between game data, TouchDesigner, and the people running an esports event.