Wand WIP
Work in Progress
Wand is a rhythm game prototype that uses a webcam to track your hands. Move a hand over a note at the right time to hit it; you don’t need to pinch, click, or use a controller.
Tracking hands and notes
The TrackPlayer scene maps notes and hand cursors to the same playfield area. Using the UI’s content bounds keeps hit detection aligned with what the player sees.
Hold notes have been trickier. Their colliders need to follow the note path along with the visuals, so the game can detect whether your hand stays on the note.
Making notes readable
Notes use glowing discs and separate colors for each hand. Spawned notes inherit those visuals from their prefabs.
I’m still working out how precise and responsive webcam input can feel in a rhythm game.