Project Foundation WIP
Project Foundation is a horror game I’m building in Unity. So far, I’ve spent most of my time on the speech system and tools for controlling sound and timing.
Writing dialogue
The speech system matches typed text to a bank of recorded voice clips. I can write a line, use autocomplete to find available clips, and preview the result in the inspector without entering Play Mode.
The dialogue syntax supports background audio, pauses, and glitches that stutter the start of a clip. Parts of a line can also go to different mixer groups. This lets me adjust a scene’s audio without building a separate timeline for every line.
Keeping the editor responsive
The voice bank grew large enough to slow down the inspector. Hiding the full clip list, caching previews, and rebuilding the library only when it changes have made the tool easier to work with.
The game is still taking shape. These tools are the groundwork for writing and tuning its scenes.